
Earn, Learn, and Celebrate Every Step.
This fall, we're offering a new reward system to make learning fun. With our new STREAMSS Curriculum Pathway Badge Program, every assignment completed becomes a milestone your student can proudly wear. Each badge marks progress across Science, Technology, Reading, Engineering, Arts, Mathematics, and Social Studies.
STREAMSS Curriculum Pathway Badge Program
The STREAMSS Curriculum Pathway Badge Program turns learning into a visible journey of achievement. As students complete assignments across Science, Technology, Reading, Engineering, Arts, Mathematics, and Social Studies, they earn embroidered badges that can be proudly added to the Pathway Jacket.
Every badge represents growth, mastery, and confidence, encouraging students to work hard, stay motivated, and celebrate progress along the way.
How the Pathway Program Works
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Complete Assignments → Students work through STREAMSS curriculum tasks.
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Earn Badges → Each badge reflects mastery of one discipline.
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Wear Achievement → Badges are proudly displayed on the Pathway Jacket.
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Celebrate Progress → Learning becomes fun, visible, and rewarding.
Email us today to request the full curriculum guide, sample assignments, and program details.
Board Game BOGO Program
When you support Project Board Game, you’re part of something bigger than play. For every board game you purchase, we donate one to a child in need.
How It Works
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Buy One → Every purchase directly supports your family or classroom with fun, educational board games.
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Give One → A matching game is donated to children in underserved communities worldwide.
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Global Impact → Games are delivered through partnerships and community programs.
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Accessible Learning → Our lightweight, travel-ready knapsack-style games ensure easy distribution anywhere.
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Proven Reach → Since 2019, we’ve donated hundreds of games and flashcards to children worldwide.

Support Our Mission
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Analysis on STREAMSS for K-6 and 7-12, and the Case for “Reading” & "Research" as a Discipline
In recent years, educational frameworks such as STEM (Science, Technology, Engineering, Mathematics), STEAM (adding the Arts), STEAMS (adding Social Studies), STREAM (adding Reading), and now STREAMSS (Science, Technology, Reading or Research, Engineering, Arts, Mathematics, Social Studies) have been proposed and used to varying degrees. Today we analyze STREAMSS in two versions- for Grades K-6, where “R” stands for Reading, and for Grades 7-12, where “R” stands for Research. We'll debate whether “R” should be considered a discipline, show how reading ability among education is declining, explain the nature of “Research” as an established discipline (especially discipline-based education research), and argue for the importance of explicitly including R in educational frameworks. We'll draw from STEAMS Initiative and other sources. For young children in kindergarten through sixth grade, foundational skills are perhaps the most critical of their educational journey. At this stage, Reading is central in multiple respects: decoding, fluency, vocabulary, comprehension, exposure to texts; reading skills enable access to information in all other disciplines. In a STREAMSS model for K-6, where R stands for Reading, you posit that Reading is not merely a supportive skill but a discipline in itself, something with its own methods, progression, assessment, and instructional theory.